Web 2.0, serious game: Structuring knowledge for participative and educative representations of the city - Université de technologie de Troyes
Communication Dans Un Congrès Année : 2011

Web 2.0, serious game: Structuring knowledge for participative and educative representations of the city

Résumé

To complete the "Pandora21" project, that tackles the issue of creating awareness and action concerning sustainability by using "serious games", we propose a methodological and technical solution to make the space of the game massively "participative", at the scale of a city or of a territory. Such a space has to propose rich functions allowing not only to confront multiple players using the existing objects of this space, but also to co-design the space of the game. Co building of the scenes, discussing of the rules are possible for a wide group. Local partners of a given city will be able to add easily scenes, elements of scenes and micro-games transposing appropriate sustainability situations for their city by rapid prototyping, without having to pass by the computer specialists. Hypertopic, a multi-viewpoints model, will used to ensure a plurality of views on the city. The space of the game will be indeed "participative" at the same time for players and designers groups.
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Dates et versions

hal-02938016 , version 1 (14-09-2020)

Identifiants

Citer

Jean-Pierre Cahier, Nour El Mawas, Chao Zhou, Aurélien Bénel. Web 2.0, serious game: Structuring knowledge for participative and educative representations of the city. IET International Conference on Smart and Sustainable City (ICSSC 2011), Jul 2011, Shanghai, China. pp.45-45, ⟨10.1049/cp.2011.0291⟩. ⟨hal-02938016⟩
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